![]() ![]() ![]() However, it will only last one sitting, unless you really like robots. If you would like more Fallout, I recommend this. The downsides are the length of the main storyline which is over too soon, and the fact that all robot blueprints can be unlocked on completion of the story, therefore rendering the radiant quest pointless aside from xp grinding. The new weapons I am still using on my main character, along with the robot companion. They do, however, lack personality and expanded back story missions. This mod adds in 4 New robots to the Automatron DLC, being the Classic Mister Handy & Gutsy, Classic Protectron, Classic Eyebots and Securitrons, all based off their Fallout 3 and New Vegas designs. ![]() My current robot companion is far more combat ready than any of the base game characters. The amount of combinations has a lot of potential. New blueprints can be attained by defeating enemy robots in battle and collecting the parts they drop. At the beginning of the quest storyline, you are given a robot workbench to build your own creations. The robot crafting element is half weapon mod and half pokemon. The quest is well made, comes with plenty of new items and weapons and has a great branching storyline at the end. On completion of the main quest, a new radiant quest is made available. Both of these adversaries offer unique loot and fighting patterns which was the best thing for me about this experience. You will be fighting mostly against robots and a new faction which I will not spoil. There are a couple of new locations all seamlessly fit into the existing Fallout map. The quest line portion of the DLC lasts a couple of hours and is quite a good ride to be honest. The DLC also introduces robot crafting elements and the ability to have new robot companions. Automatron is basically a new quest line with the end game of confronting the Machinist. This retails for £10.00 in my local game, so that is what I will base my score against. Automatron is the first piece of DLC for Fallout 4. ![]()
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